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A lot of my non-3D artist friends have been asking me about the 3D game art foliage workflow. This is by no means the only way to do things, nor is it intended to be a tutorial, but here are the steps I went through for my river reeds! This scene isn’t finished yet, but these river reeds were created under a very strict time constraint.

First, I created a quick high poly version of the river reeds. Next, I created a flat plane with much lower geometry (6 tris), for the sake of the game engine. Next, I baked the high poly onto my new plane to create my normal map. I then hand-painted the texture (and included the alpha channel for transparency). The next screenshot (reed_marmoset.jpg) is a real-time lit screenshot (in Marmoset) of the river reeds with the normal map and texture plugged in. The first and last images are screenshots from the full real-time scene I’m working on in UDK.

My college classes are officially over! Finals are next week! I can’t believe I’m almost done, whee!

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WIP! Some lower poly grass I’m working on for a large game outdoor environment. Screenshot from UDK.

WIP! Some lower poly grass I’m working on for a large game outdoor environment. Screenshot from UDK.

Photoset

Foliage concept art and resulting model :). Rendered in Marmoset, modeled in Maya, textured in Photoshop and 3DCoat. I am in San Francisco now for GDC, this is such a beautiful city!

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WIP! Low poly model of the purple flower concept I posted earlier. Don’t worry, this is very much still a work in progress! :)

WIP! Low poly model of the purple flower concept I posted earlier. Don’t worry, this is very much still a work in progress! :)

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I revamped my Victorian study scene quite a bit! It can be really fun to re-visit old projects. I’ve learned so much since originally creating this scene, and comparing the quality between the two versions is very satisfying. It’s also a little hilarious! I don’t think this piece will ever truly be finished, that’s just kind of the nature of art, I suppose. But it’s time to move on either way, for now. Who knows, I might work on it again in another few months, just to track my progress again. It’s all about the journey, right? :)

I revamped my Victorian study scene quite a bit! It can be really fun to re-visit old projects. I’ve learned so much since originally creating this scene, and comparing the quality between the two versions is very satisfying. It’s also a little hilarious! I don’t think this piece will ever truly be finished, that’s just kind of the nature of art, I suppose. But it’s time to move on either way, for now. Who knows, I might work on it again in another few months, just to track my progress again. It’s all about the journey, right? :)

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A third plant concept for my Animation Capstone project, an outdoor game environment for UDK. :) I have been painting these in Photoshop.

A third plant concept for my Animation Capstone project, an outdoor game environment for UDK. :) I have been painting these in Photoshop.

Tags: art concept 2D
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Another plant concept for my Animation Capstone project, an outdoor game environment for UDK.

Another plant concept for my Animation Capstone project, an outdoor game environment for UDK.

Tags: art concept 2D
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I’m working on the concept art for my Capstone project, a game environment. :)

I’m working on the concept art for my Capstone project, a game environment. :)

Tags: art concept 2D
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Just bought this charity tee with Christmas money. Check it out.
theonlymagicleftisart:

Each purchase of this tee provides protection for a sexually abused girl in Nairobi, Kenya. 

Even if you don’t buy a shirt, it would mean a lot if you still reblogged.
Just bought this charity tee with Christmas money. Check it out.

theonlymagicleftisart:

Each purchase of this tee provides protection for a sexually abused girl in Nairobi, Kenya. 

Even if you don’t buy a shirt, it would mean a lot if you still reblogged.
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New Orleans Alley. This was for a class assignment. We were told to pick an image and re-create it, though we were given a decent amount of creative control. We weren’t allowed to change the lighting, so the sky is MIA, but I had a lot of fun adding in those leaves! The original image is here.

New Orleans Alley. This was for a class assignment. We were told to pick an image and re-create it, though we were given a decent amount of creative control. We weren’t allowed to change the lighting, so the sky is MIA, but I had a lot of fun adding in those leaves! The original image is here.

Tags: 3d Maya